While TowerMadness 2 doesn’t feature a premium currency, it does incorporate IAP via full tower unlocks (which basically just bypass currency requirements). There’s really nothing to complain about regarding the core mechanics as TowerMadness 2 leaves little to the imagination as far as its core mechanics are concerned. Simply put, TowerMadness 2 is old-school TD gameplay with a combination of set and open-path (think Fieldrunners) maps. Towers are loosely classified based on three different categories (energy, fire and electro) with the alien baddies being weak/strong/neutral against those classifications. Your mission? To defend said sheep by placing towers along the aliens’ abduction path. If you’ve not played the original, TowerMadness 2 continues the story of an alien invasion bent on abducting all the sheep in the land. True, it’s still an excellent tower defense game and expands upon the original in every fact, however, it doesn’t do much that hasn’t been seen before. In this day and age, there’s little to be said about TowerMadness 2 (Free) that hasn’t already been said through countless other TD titles. As a 3D open ended tower defense title, it was also one of the first big hits in a TD genre that is now completely saturated. It’s hard to believe that it’s been nearly five years since Limbic first launched TowerMadness ($2.99) on the App Store.
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